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Caster Crack Pirates Bay


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About This Game

Dash across Scenic Locations destroying bug like creatures called the Flanx using 6 Unique Attacks that include Massive Terrain Deformation and High Speed Barrages of Energy Blasts!
Caster is an intense 3rd person action shooter experience with pulse pounding music that will keep you wanting more!
  • Massive terrain deformation!
  • Use strategy to destroy hordes of bugs with a variety of unique behaviors and attacks
  • Bring trees back to life and collect energy to purchase upgrades
  • Upgrade your skills to run on water and jump hundreds of feet into the air
  • Pulse pounding music by Trance Emerson
  • 3 levels of play (Casual, Normal, and Extreme)
  • 2 playable characters
  • 6 unique attacks
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Title: Caster
Genre: Action, Adventure, Casual, Indie, RPG, Strategy
Developer:
Elecorn
Publisher:
Elecorn
Release Date: 19 Mar, 2009



English



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Caster<\/i> is one of those<\/i> games. You know the ones - you\u2019ve got that one Steam friend who keeps buying and playing them as a joke, even though them being on Steam in 2019 has become commonplace to the point where they constitute the bulk of all the games ever released on the platform. That\u2019s right! It\u2019s somebody\u2019s first Unity project released as a commercial product on the largest digital video game storefront in the world! Caster<\/i> is an impressive demonstration of this particular breed of laziness - enemies placed haphazardly around a barren, featureless landscape; the same visual and audio effects repeated ad nauseum; and a generally slapped-together quality that pervades the entire thing. All of these contributing to what is ultimately an impressive landmark in the history of\u2665\u2665\u2665\u2665\u2665\u2665games getting released as though they are anywhere approaching the standards for what anyone would consider acceptable even in 2009.

When I say \u2018barren\u2019, that\u2019s exactly what I mean. Every game to ever feature some sort of terrain editor has included tools to prevent exactly what\u2019s happening in Caster<\/i>, itself a game of levels made exclusively with simple terrain tools. Thankfully, an upgradeable jumping skill allows you to Icarian Flight yourself across the entire map, eliminating exactly 100% of the challenge and purpose of playing in the first place. This was less of an issue for me than you might think, because when I was actually playing the game how I was supposed to, I found myself using overly simplistic weapons to kill the same \u2665\u2665\u2665\u2665\u2665\u2665 bugs over and over again. All of these are very bad things, but the real descriptor you should be taking away from this experience is that Caster<\/i> is just nothing at all, basically. A 20-minute hack job by someone who probably just wanted to grab some cash on the side.

Not only has Caster<\/i> got so little going on that it makes Pac-Man<\/i> look like a deeply challenging 4X strategy title, but it\u2019s representative of the overall creative pit that Steam is. Caster<\/i> wasn\u2019t the genesis of the practice of dumping just anything on Steam and adding trading cards to grab a couple of dollars from a few thousand people - it\u2019s hardly notorious enough to do something so impactful - but it\u2019s certainly a shining example of how not to make a game. Hot tip of the day: if you don\u2019t have any ideas, don\u2019t just dump any old package of premade assets onto the store and hope to make back whatever Steam Direct\u2019s entry fee is today. Because it may seem like you\u2019ve just earned a few dollars here and there and it\u2019s a win-win for you, but now that you\u2019ve spewed this Steamy pile into existence you\u2019ll be inextricably linked to it forever. You\u2019ve bricked your career in game design before it even started, and given what we\u2019re seeing here that\u2019s undoubtedly a good thing for the rest of us.. Caster<\/i> is one of those<\/i> games. You know the ones - you\u2019ve got that one Steam friend who keeps buying and playing them as a joke, even though them being on Steam in 2019 has become commonplace to the point where they constitute the bulk of all the games ever released on the platform. That\u2019s right! It\u2019s somebody\u2019s first Unity project released as a commercial product on the largest digital video game storefront in the world! Caster<\/i> is an impressive demonstration of this particular breed of laziness - enemies placed haphazardly around a barren, featureless landscape; the same visual and audio effects repeated ad nauseum; and a generally slapped-together quality that pervades the entire thing. All of these contributing to what is ultimately an impressive landmark in the history of\u2665\u2665\u2665\u2665\u2665\u2665games getting released as though they are anywhere approaching the standards for what anyone would consider acceptable even in 2009.

When I say \u2018barren\u2019, that\u2019s exactly what I mean. Every game to ever feature some sort of terrain editor has included tools to prevent exactly what\u2019s happening in Caster<\/i>, itself a game of levels made exclusively with simple terrain tools. Thankfully, an upgradeable jumping skill allows you to Icarian Flight yourself across the entire map, eliminating exactly 100% of the challenge and purpose of playing in the first place. This was less of an issue for me than you might think, because when I was actually playing the game how I was supposed to, I found myself using overly simplistic weapons to kill the same \u2665\u2665\u2665\u2665\u2665\u2665 bugs over and over again. All of these are very bad things, but the real descriptor you should be taking away from this experience is that Caster<\/i> is just nothing at all, basically. A 20-minute hack job by someone who probably just wanted to grab some cash on the side.

Not only has Caster<\/i> got so little going on that it makes Pac-Man<\/i> look like a deeply challenging 4X strategy title, but it\u2019s representative of the overall creative pit that Steam is. Caster<\/i> wasn\u2019t the genesis of the practice of dumping just anything on Steam and adding trading cards to grab a couple of dollars from a few thousand people - it\u2019s hardly notorious enough to do something so impactful - but it\u2019s certainly a shining example of how not to make a game. Hot tip of the day: if you don\u2019t have any ideas, don\u2019t just dump any old package of premade assets onto the store and hope to make back whatever Steam Direct\u2019s entry fee is today. Because it may seem like you\u2019ve just earned a few dollars here and there and it\u2019s a win-win for you, but now that you\u2019ve spewed this Steamy pile into existence you\u2019ll be inextricably linked to it forever. You\u2019ve bricked your career in game design before it even started, and given what we\u2019re seeing here that\u2019s undoubtedly a good thing for the rest of us.



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