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About This Game
You play as Amanda, a treasure hunter on a quest for finding the original planet from which humans evolved. It is said to host incredible ancient technology, one which can bend time itself. However, as her ship approached this particular planet at the edge of the galaxy, something went bad with its engine, which caused a chain reaction of explosions from which only Amanda survived as she crashed on the planet. From this point, you will decide how the story continues and ends.
A more detailed look at the alpha version of the game:
° Three different AI storytellers: Cora Core, Tranquillio Pax and RNGesus Silvius. Each provide different types of game play experience, from a nice curve of rising difficulty, to a chill sandbox experience, to something not even RNGesus can predict.
° Harvest several types of minerals and alien flora.
° Build modular buildings such as assemblers, floors, walls and so on, to construct a base.
° Craft items, blueprints and ammo.
° Manage your needs, such as hunger, thirst, rest and leisure.
° Survive raids made of space pirates or wildlife.
° Current events:
- Raids: Air or ground, by the local wildlife or space mercs. These space mercs can come in spaceships to rain down fire on your base, or drop down directly on the planet and get personal.
- Nox event: Poisonous meteorite explodes in the atmosphere, enveloping the atmosphere in poison and slowly killing all that breathes.
- Solar flare: Causes fire tornadoes that can in turn cause fire that spreads on almost anything, including animals who in turn spread the fire themselves if they catch it.
- Meteor shower: Mostly visual, but also provides a nice boost to your well being while it's active.
- Trade ships: Trade with the different factions.
° Day and night cycle with amazing (summer only for now) weather and cloud system. This is not just a visual only thing; it does affect gameplay. A rainy weather will put out fire while at night your solar panels won't work. Wind influences the efficiency of your turbines.
° Play and explore a different map every time you want to start a new game. Yes, almost everything is procedural.
° Grow your own food.
° Manage your electrical system to make sure all buildings have enough energy to work.
° Gaia contains intelligent AI, such as coward AI (for example, deer) that runs away from you if you come too close, passive AI like most other wildlife, aggressive AI like most monsters and all space pirates, or territorial AI like wolves and sand scorpions.
Gaia is designed to invoke feelings of adventure, survival and triumph. Inspired from games such as Rimworld, tower defense games, RPG games and even Paradox games, Gaia has a bit of everything. From the sandbox experience of Minecraft, the wave survival of tower defense games, to the beautiful graphics of RPGs like Skyrim and Subnautica,, the game will provide a unique gameplay experience.
Amanda has her own needs that affect gameplay, such as hunger and thirst. Make sure you eat prepared food, drink water, rest from time to time, relax by watching the sunset, going to the bathroom when needed and washing your hands. Failure to do so will cause problems, such as decreasing your max health, running speed or mental health, which itself can cause some pretty serious issues.
The map is generated every time you want to start a new game, which means you'll get a new gameplay experience every single time. Your starting location affects your playing experience, as you may start off on a beach near the ocean or somewhere inland in a dense or sparse forest. Each map comes with its own challenges and advantages and it's up to you to adapt to the situation. Only the topography is static, i.e. the ground.
Gaia has a complex weather system, containing a day night cycle and a date system, wind, rain and temperature. These factors affect Amanda as well as how some of your buildings work, like turbines. Make sure you take into account all of this when deciding what to build or what to do at any given time during the day.
Grow your own food and cook complex recipes, some which may require alien flora or alien meat. Every vegetable you grow has its own advantages or disadvantages, such as nutrition, time of growth and amount of harvest. Choose between corn, chili, carrots, onions, cabbage or even leeks.
The goal with Gaia is to provide an experience that is as realistic as it can be. In its current state, Early Access, the game can go in many different ways. You, the reader, can get involved with the community and have a say in which direction the game goes. What should be prioritized? What would you like to see in a game like this? Do you want to be a tester or to showcase the game in a youtube video? There is a website and a forum where you can get involved and contribute to the path Gaia is taking. You can also post suggestions or ideas! Please visit our forum by clicking 'Visit the website' in the panel on the right or post your ideas in the Community Hub to check out the 'Packages' list! b4d347fde0
Genre: Action, Adventure, Indie, RPG, Simulation, Strategy, Early Access
Release Date: 30 May, 2019
- OS: Windows 7/8/10 64bit
- Processor: Core 2 Duo
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 960 2GB Vram
- DirectX: Version 11
- Storage: 4 GB available space
- Additional Notes: 1080p monitors work best.
So this is a build a base survival game with more focus on survival than building a base.
The game was developed by one guy and it shows. Everything seems to work but it's clunky, the graphics are sub-par and it needs a ton of polish.
The graphics feel like I am playing a game from 10 years ago with the graphics setting maxed out. Everything looks hazy and washed out. Trees and objects sometimes float above the ground.
The tutorial sends you down a nonsensical build path that will get you killed.
I had problems snapping the walls and floors down in base building. Foundations need to be thicker and items need to snap to each other better.Your character needs to go to the bathroom and apparently can't wash up after that. You lose sanity to quick and a few days in my character was almost insane.
Key mapping reverts to default when I load a game.
No windowed mode.
Yes this game is early access but I feel like one guy can't support everything this game needs to get it going. It feels like a school project, albeit a very well done one, but something that is not ready for early release. This is more like an early alpha. Take it to Kickstarter or hopefully you make enough money of of this early release to hire some staff. Hopefully this game will be up to early release standards in 6 months.. Great start for early access. no crashes in 4 hours. Its playable as is and im looking forward to the updates.. I broken my principle of not buying Early Access games anymore and I regret now this decision.
My first impression from the advertising was that this game will be a base defense game or base management.
But instead is something different. My negative points are: