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Icity - A Flight Sim ... And A City Builder Ativador Download [Xforce]

Icity - A Flight Sim ... And A City Builder Ativador Download [Xforce]


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About This Game


So ... you're a brand new pilot with dreams to take on the world? How about building one of your own? You've always thought that things would be much better if you were in charge - now here's your chance! Icity is a flight sim ... and a city builder! And like nuts and gum, they're together at last.

Your new job as the chief-pilot with the Icity Development Company means that you're now in charge of a bold project to build a new city on the Alta Ice Cap. An exploration crew has just discovered a reservoir of Di-Hydro-Oxygen crystals that could be very profitable if an efficient mining operation can be established. The company is willing to set up a base camp to try out a test mine, and if everything looks good ... well, the sky's the limit.

Why do you get to be the chief pilot? Because Alta is located high on a frozen ice sheet, thousands of miles from the nearest outpost, and no one else wanted the job. In fact, you're the only pilot, and until you help build something there, the company won't be sending any help.

Fly specially-designed aircraft to explore and build your own ice city of the future. Transport workers, deliver supplies, and collect the spoils of the crystal mines to help your city grow ... or just fly around and explore your new world. Icity puts the pilot in charge of everything.

This is your time to shine and show the world! Can you found a profitable mining camp and grow it into a city? Perhaps you might build an empire of your very own!

Features:


  • Innovative aircraft with interactive controls, displays, and switches.
  • HUD and Autopilot-enabled for easy cruising and precision construction work.
  • Unique Payload and Cargo Modules for special missions.
  • Multiple cameras providing real-time views and map systems.
  • Complete control of city construction (direct or automated).
  • City economic system linked to growth.
  • Logistics controls for building supplies and product shipments.
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Title: Icity - a Flight Sim ... and a City Builder
Genre: Indie, Simulation, Early Access
Developer:
RaYmond Lewis
Publisher:
Openland Design
Release Date: 19 Oct, 2016


Minimum:

  • OS: Windows 7 or newer
  • Processor: Intel Dual Core CPU 2.4 GHz or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.0 compatible 3D graphics card with at least 1GB of RAM
  • Storage: 250 MB available space
  • Sound Card: DirectX compatible sound card

English




Unfortunately I can't recommend this game at this price. If it was 5 euros it would be somewhat acceptable. The flight controls are simple and the movement feels natural for the airship you are flying. Getting it off the ground is pretty easy as long as you follow the checklist but once in the air you don't ever have to worry about anything again so it's not really a "flight simulator" but it is still interesting.

The game however sorely lacks in information on how to do certain things. In two hours all I managed to do was fly around land take off again attach modules and put cargo back and forth. The game offers no real instruction in what goes where specifically or how to do certain things. There is also an astonishingly lack of information to get online considering the game is about a year old by now. I refunded the game and will keep an eye on it and see if it turns into a better game in the future but for now all I can say is wait patiently. If you are desperate for city builder games there are numerous great ones already on the market "like cities skylines" as well as the free open transport tycoon deluxe.. Has quite the potential to be something great! I'm a bit of a sucker for flight sims and this game has some interesting mechanics with the flight modules. I haven't had enough time to dive into the building process yet, but it seems simple enough, but has just the right amount of complication with the economy.

Overall, I would love to see where this game would go!. After a couple of hours this morning: A game with big potential. Flight-SIM and City-Building in one, for me a \u201cmust have\u201d. I am looking forward to the next 12 months how it will grow. I think the content is o.k. for this early stage of development. Maybe the \u201cBeta\u201d-Tag is a little bit too much\u2026 I would call it more a \u201cBetalpha\u201d;-) It seems that the developers aiming on system depth (for the ship system) in the near\/far future as well as on the game-fun-factor (city-\/economy-building). The keyboard controls by now are a little bit confusing, but I mapped them to my X52 (POVs mostly). The guy(s) will have a lot of work to do, but I think the price is fair to support the small company. I like it and I will provide more feedback in the discussion section regarding bugs and wishes. Oh regarding stability: Neither crashes or glitches detected by now. But I didn\u2019t start building.. After a couple of hours this morning: A game with big potential. Flight-SIM and City-Building in one, for me a \u201cmust have\u201d. I am looking forward to the next 12 months how it will grow. I think the content is o.k. for this early stage of development. Maybe the \u201cBeta\u201d-Tag is a little bit too much\u2026 I would call it more a \u201cBetalpha\u201d;-) It seems that the developers aiming on system depth (for the ship system) in the near\/far future as well as on the game-fun-factor (city-\/economy-building). The keyboard controls by now are a little bit confusing, but I mapped them to my X52 (POVs mostly). The guy(s) will have a lot of work to do, but I think the price is fair to support the small company. I like it and I will provide more feedback in the discussion section regarding bugs and wishes. Oh regarding stability: Neither crashes or glitches detected by now. But I didn\u2019t start building.. Has quite the potential to be something great! I'm a bit of a sucker for flight sims and this game has some interesting mechanics with the flight modules. I haven't had enough time to dive into the building process yet, but it seems simple enough, but has just the right amount of complication with the economy.

Overall, I would love to see where this game would go!. I PAYED 18.00 DOLLARS TO GET THIS GAME AND CANT EAVEN GET THE GOD DAM THING IN THE AIR IT IS THE WORST GAME I EVER PLAYED IF YOU ARE MAKEING A GAME TELL PEOPLE WHO PAY FOR YOU DUMB\u2665\u2665\u2665\u2665\u2665GAME HOW TO PLAY THE \u2665\u2665\u2665\u2665ING THING I AM 31 YEARS OLD AND STILL THIS IS THE BIGGIST WASTE OF MONEY I HAVE EVER MAID IN MY 31 YEARS
. Unfortunately I can't recommend this game at this price. If it was 5 euros it would be somewhat acceptable. The flight controls are simple and the movement feels natural for the airship you are flying. Getting it off the ground is pretty easy as long as you follow the checklist but once in the air you don't ever have to worry about anything again so it's not really a "flight simulator" but it is still interesting.

The game however sorely lacks in information on how to do certain things. In two hours all I managed to do was fly around land take off again attach modules and put cargo back and forth. The game offers no real instruction in what goes where specifically or how to do certain things. There is also an astonishingly lack of information to get online considering the game is about a year old by now. I refunded the game and will keep an eye on it and see if it turns into a better game in the future but for now all I can say is wait patiently. If you are desperate for city builder games there are numerous great ones already on the market "like cities skylines" as well as the free open transport tycoon deluxe.. Has quite the potential to be something great! I'm a bit of a sucker for flight sims and this game has some interesting mechanics with the flight modules. I haven't had enough time to dive into the building process yet, but it seems simple enough, but has just the right amount of complication with the economy.

Overall, I would love to see where this game would go!



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