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Puppy Chef Academy Activation Keygen


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About This Game


Puppy Chef Academy is a Virtual Reality cooking experience designed to help you learn how to cook without the stress and mess of a real kitchen. You play as Yuu, the first cat to be accepted into the all-dog Puppy Chef Academy, a culinary school where aspiring candidates enter as students and leave as culinary masters. Get ready to don your apron and chef hat: With the help of the teachers you meet and friends you make, you’ll be on your way to achieving your dreams of becoming a master chef!


  • Over the course of the game, you'll chop, bake, and sizzle your way through twelve recipes from all over the world! From America to Italy to Japan, you’ll learn how to cook real-life meals for your friends and family that not only look great, but taste great too!
  • Can't cook? No problem. Just relax, and enjoy making recipes without fear of messing up!
  • Simple and intuitive controls anyone can pick up and play!
  • As the only cat in an all-dog school, you'll have to learn to fit in and prove yourself among your peers. Along the way, you'll also make unlikely friendships, help others, and realize your own potential as a chef in the esteemed Puppy Chef Academy!
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Title: Puppy Chef Academy
Genre: Casual, Indie, Simulation
Developer:
CTN Design
Publisher:
CTN Design
Release Date: 7 Sep, 2018



English



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Don't buy this game. Horrible game. No options to move your characters position. Can't skip through the dialogues. Boring game. Controls don't read well either.. What a wonderfull game. I found it easy to immerse myself into the exsperience. The artstyle and mechanics meshed perfectly in a way that allowed such immersion to play out. The story is simple yet elegently displayed, with the right amout of foreshadowing, seasoned with adiquite drama, and simple, yet effective, lead ons. It gives the brain jsut enough fuel to keep wondering without oversaturating the curiosity. Any spontanius physics bugs can be atributed to unity, and at that I exsperienced signifigantly lesss than most unity titles I encounter. Overall Well recomended, and signifigantly apprecheated.. Good for kids, it amused my 12 year old for a couple of hours. She pointed out the name is a bit misleading, as you aren't playing as a puppy, or learning to cook dog.. Good for kids, it amused my 12 year old for a couple of hours. She pointed out the name is a bit misleading, as you aren't playing as a puppy, or learning to cook dog.. What a wonderfull game. I found it easy to immerse myself into the exsperience. The artstyle and mechanics meshed perfectly in a way that allowed such immersion to play out. The story is simple yet elegently displayed, with the right amout of foreshadowing, seasoned with adiquite drama, and simple, yet effective, lead ons. It gives the brain jsut enough fuel to keep wondering without oversaturating the curiosity. Any spontanius physics bugs can be atributed to unity, and at that I exsperienced signifigantly lesss than most unity titles I encounter. Overall Well recomended, and signifigantly apprecheated.. Don't buy this game. Horrible game. No options to move your characters position. Can't skip through the dialogues. Boring game. Controls don't read well either.. Good for kids, it amused my 12 year old for a couple of hours. She pointed out the name is a bit misleading, as you aren't playing as a puppy, or learning to cook dog.. Good for kids, it amused my 12 year old for a couple of hours. She pointed out the name is a bit misleading, as you aren't playing as a puppy, or learning to cook dog.


Puppy Chef Academy - Big Update! Fixes, Localization Support, and Native Oculus Support!:


Hello, chefs!

First, I would like to sincerely thank you to each and every one of you who took the time to play the game, share it with your friends, and make videos of you playing. I genuinely appreciate it! Puppy Chef Academy is made for you, and I couldn't be happier to have the opportunity to bring that fun and enjoyment to you.

Now, some of you may have noticed that there's a thread in the game's forums that's been continuously updated in tandem with the game's beta channel. Today, all of the improvements from the beta channel are being merged into the main channel for everyone to enjoy! It's a long list of changes, but they have all improved the game in their own way. The list is so long, that I'm going to put the patch notes at the very bottom this time.

Moving on: While reading the changelog, you might notice there's a line that mentions localization support. Is it true?



Yep! You can now add user-made localizations to the game. Note that it's still rudimentary and some elements of the game will still be in English, but it's a work-in-progress. There should be an example localization.xml file in the game's files that contains a (very rough) Spanish localization and instructions on how to make and activate a localization. If you or someone you know is interested in localizing the game for your language, let me know and I'll do what I can to help bring the game to your native language!

Now for the big one: The game now has a native Oculus build! You can now launch the game through the native Oculus Home build without ever needing SteamVR. Hooray! A big thank you to the folks at Oculus for allowing me into their Oculus Start program and giving me the opportunity to create a native Oculus build for you all to enjoy.

The native Oculus Home build is nearly identical to the SteamVR build, however, the native Oculus build includes Oculus-specific features and adjusts the gameplay accordingly for Oculus users. These features include pausing the game while the headset is taken off as well as switching the grab button from the front trigger to the grip trigger (as I've been told it's the more natural "grabbing" motion for Oculus users).

To access the native Oculus build, simply right-click on the game in your library, click on "Properties," go to the BETAS tab, and then opt into the Oculus branch. No passwords needed, just opt-in and the game will update.

And that's it! Phew, what an announcement. Again, thank you all so much for playing the game. As usual, if you encounter any problems, please feel free to reach out to me through the contact form on my website, as I'm notified immediately: http://www.theneptune.site/#contact

Until next time, cheers!

Don't forget to check out the other Puppy Chef Academy communities on Reddit, Discord, and more!. Update for 9/8/2018:
Hello again, chefs!

You may have noticed an update for the main game was just pushed to you. It's a small update, it just fixes the name of one of the credits.

The demo was also updated, which fixed a couple typos during the mixing step and also re-arranged that step's layout to match that of the full game.

Thank you, I hope you're enjoying the game!. Announcing: Puppy Chef Academy Beta!:

Hello again, chefs!

Well, it's officially been one month since Puppy Chef Academy launched on Steam! Where does the time go? Anyway, I hope you're all enjoying your time at the academy, learning how to cook, and making friends. As for me, I've been chipping away on features and fixes for you all to enjoy. Now I'm here today to inform you all about Puppy Chef Academy's beta channel, and also give some instructions about how to access it.

---

What's in the beta?. Puppy Chef Academy is now free.:
As mentioned in the previous announcement, the game is now free.

Thank you for playing.. Puppy Chef Academy is now available!:


Welcome, chefs!

After a long and relaxing Summer break, it's time to crack open the textbooks once more and start a new year at Puppy Chef Academy! We hope you're all looking forward to cooking and baking your way through the semester.

See you soon!
- Georgia


A message from the developer:. Puppy Chef Academy Goes Free on Friday, April 26th:


Hello everyone,

First, I would like to sincerely thank each and every one of you who took time to play the game, take videos, and share with your friends. It really does mean a lot to me.

Yes, the title is correct: Puppy Chef Academy will switch from paid to free on Friday, April 26th.

If you have purchased the game within the past two weeks, please make use of Steam's refund system. A convenient link to help refund the game through Steam is linked below:

https://help.steampowered.com/en/wizard/HelpWithGameIssue/?appid=92...

My reasoning for switching from paid to free and final note about the game is stated below:

It is truly amazing to see how much this project has changed in just a few years since that very first scribble on the back of my college notebook. The game has gone through so many changes; some good, some less than great, but in the end it turned into what is ultimately my longest and greatest achievement of my game development career so far. Writing and developing twelve episodes connected by an overarching story spanning nearly two hours is certainly an accomplishment! When I think of the game, I think of all the great memories I had during its development, and the stories shared with the people involved with it. Thank you to everyone who cheered me on, who picked me up when I was down, and believed that I could do it, and helped me persevere through some of the lowest lows of my life in order to bring at least some happiness to the world by finishing this game. Words can not fully describe how thankful I am for everyone involved with this project, but for now, all I can manage is just a simple and sincere: "Thank you."

Sadly, it's time to close this chapter of my career, and move on to other things. As much as I wish I could have continued this game's story past the end, I just can not continue the game's development. As a way of saying thank you to everyone, the game is now free. Permanently. Just play it, and enjoy it for what it is. I'd rather have a hundred people play my game and never see a dime from it than have a hundred dollars and see so few people play it and share their experience with others.

If you enjoyed the game and would like to pay for it in some way, all I ask is that you consider donating how much you felt the experience was worth in whatever way is the most convenient for you.

Thanks again to everyone for your support. I hope to see at least some of you when I begin my next project!

Until next time!


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