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Visibility Ativador Download [key Serial]

Visibility Ativador Download [key Serial]


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About This Game

Visibility is a platformer with a unique twist. It is completely dark.

That is until you place your lights, of course. Each level has a limited set of lights which you must strategically place around the level in order to illuminate your path to the exit. The challenge isn't over once you've got your lights in the right place, however. The platforming itself is a different challenge of its own, offering awkward jumps and varying traps that you will not be able to navigate safely if you have not lit up the level correctly.

As there are no specific light locations, each one of the 20 levels have their own unique solution that you will create as you play. If you're not particularly efficient with your lighting then you may be forced to run through a section of a level completely unaided with only hope (or your memory) to save you. b4d347fde0



Title: Visibility
Genre: Free to Play, Indie
Developer:
Zeritum
Publisher:
Zeritum
Release Date: 25 May, 2015


Minimum:

  • OS: Windows XP
  • Processor: 2.0GHz
  • Memory: 1 GB RAM
  • Graphics: Must be OpenGL 2.0 compatible
  • Storage: 30 MB available space
  • Additional Notes: Java is required.

English




Visibility...is sorely lacking in this game. It's up to you to place the lamps all over the level and curse the level design when a lamp only shows a very tiny, enclosed space between platforms. Even then, there is no guarantee of an easy level completion. Dying by spikes is incredibly common, and the tried and true trial and error principle is right at home. By no means is the game unfair, however. Moderately challenging, yes, but not unfair. Definitely worth a shot if you're willing to put your nerves and patience to the test!. Worst game ever. Raw, boring and hard. But not \u201cI like it hard, cause it's competitive\u201d hard, it is dull. Press the exact button at the exact moment is not hard. It is a test for patience.

Let me just start:
1. You play as a rectangle. And you have to find a square. Well, indie, ok, but it's all covered in black myst or whatever. No colours. No textures (except the one with poorly drawn lamp). No objects. No extra light, no decorations and NO FUN.
2. Story? Why do you need it? Hell, no. Just enjoy this tricky pressing buttons. Yeah. And try again if you have guessed wrong, because I will never reveal you the secret path with 1000 spikes I have hidden in another side.
3. Sounds? No, Well, there is a sound of guitar pick somewhere, but it is like 30 secs long, then it repeats. And it has nothing to do with a music itself: it is a regular pick. Not a mysterious one, not a happy one. Just a music. Thanks.
4. Achievements? Yeah, what can be more interesting than \u201cDie 1\/10\/100 times\u201d \u201cRestart 1\/10\/100 times\u201d; \u201cCurse the game 9000+ times\u201d. Some more imagination, please.

I also have to admit that the game is about darkness and light, but the shadow algorhythm is so wrong. Difraction, do you see it?!

I like hardcore. I would have tried 10\/100\/100 times if I have seen something worth trying for. Like a story? Or a bonus? Well, I am not a game creator so I cannot tell.
But it is nothing here. Nothing.
No soul, not even a single thing that reminds you that this game was actually created by a man. That it cost you some.

Before you even think again of publishing any game, dear creator of this rubbish dull piece of code, just try to test it on a few friends.
Try to put like 60 lamps and see if it works good. See if it covers the path and gives no light. See if you can optimize your code so it won't lag this heavily. Ten(!) objects that create shadow slow this game as if I had Dendi, not PC.

For your own safety, do not even think of buying this. Even at the price of 0.. This Game has potential, I really like the concept, but it wasn't executed well at all. but, it does have some strong points, so I'll be doing a Pro's and Con's List.
-------------------------------------------------------------------------------------------------------------------------------
+This Game has a really good concept, granted, good concepts are only one factor of what makes a good game into a good game.

+there aren't that many people that reviewed this game before me, which generally means that this game hasn't been out for a long time. If this is early access, it's a good start. If this isn't early access, put it into early access.

+The art style is simple, and yet, still feels unique.

*********************************************************************************************************************
-This feels like it was meant to be a Puzzle platformer, but the mechanic doesn't work well enough for this to be a puzzle game.

-The best strategy I could come up with was to randomly place lights over and over again, until I got them in a good position, light stops when it runs into a barrier, and there are holes that can just take up all of your light.

-Lights placed partially in the walls give of an equal preportion of light, so if you place it entirely in a wall, you just wasted a light, and you can't pick up your lanterns, so there isn't any way to fix this.

-The ammount of lights you get are insufficient to light enough of the level to actually get through said level.

-The music sounds peaceful, but it repeats and gets really annoying very quickly, especially if you're playing a really hard level. RageFuel isn't fun.

-You can't see your endpoint, it's the same color as everything else.

*********************************************************************************************************************
Summary
________________________________________________________________________________
I could go on, but I'm going to save everyone some time and just cut it down to this, until this game gets a major revamp and fixes all of these problems above, it's not worth spending your time and money on it. There weren't any reviews of the game when I bought it, so I have an excuse for my foolishness, but if you read this review, and then you still buy it, you don't.. Good idea, and not bad graphics for this type games. But I don't like the concept... You have to try again and again as patiently for solve the puzzles. So, I don't have that patient. It can be a little bit easy...

Regards.. Visibility is a game involving placing lights to gain vision of your surrounding while trying to get through creative levels. It involves movement of structures and use of spikes that hinder your advance through the mazes. It comprises of 20 levels and I can say that they are fairly challenging, especially the levels through 10 - 15<\/b> which almost made me get a new keyboard because of the smashing it had to go through. In conclusion a good game for a challenge especially the levels I mentioned and helps in coordination skills. A side note: it might be helpful to add a level select feature once you finish the game.<\/i>. Visibility is a very, very dark game. It is very hard (nearly impossible) to see the structure of the levels. So the game is really harder than i thought it would be. It is entertaining and really worth the money. You have to be patient and concentrated, to make it through the levels! I played already 30 minutes and only made it trough the first two proper levels. So it will take some time to finish the game. I already love this game and it's beautiful soundtrack!
But there are still some things i miss:
- Fullscreen
- A longer soundtrack
But i think this will come with patches in the near future. ^^ I highly recommend to play this game at night for relaxing gameplay ;)

Edit: Fullscreen got patched!. Wow, nice gimmick. However dynamic lighting and dynamic shadows can't hide the basic game mechanics. RUN JUMP DIE REPEAT.. Dis is a really clever kind of platform indie game dis game needs to be known by everybody is so cool play 4 lfe



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